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Class Summary |
| GameCanvas |
This class is a subclass of LCDUI’s Canvas and provides the basic ’screen’
functionality for a game. |
| Layer |
Description:
A Layer is an abstract class representing a visual element of a game. |
| LayerManager |
Description:
The LayerManager manages a series of Layers. |
| Sprite |
Description:
A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different
frames can be shown to animate the Sprite. |
| TiledLayer |
Description:
A TiledLayer is a visual element comprised of a grid of cells that can be filled with a set of tiles. |