BenQ Mobile

Package javax.microedition.m3g

Class Summary
AnimationController Controls the position, speed and weight of an animation sequence.
AnimationTrack Associates a KeyframeSequence with an AnimationController and an animatable property.
Appearance A set of component objects that define the rendering attributes of a Mesh or Sprite3D.
Background Defines whether and how to clear the viewport.
Camera A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D.
CompositingMode An Appearance component encapsulating per-pixel compositing attributes.
Fog An Appearance component encapsulating attributes for fogging.
Graphics3D A singleton 3D graphics context that can be bound to a rendering target.
Group A scene graph node that stores an unordered set of nodes as its children.
Image2D A two-dimensional image that can be used as a texture, background or sprite image.
IndexBuffer Defines how to connect vertices to form a geometric object.
KeyframeSequence Encapsulates animation data as a sequence of time-stamped, vector-valued keyframes.
Light A scene graph node that represents different kinds of light sources.
Loader Downloads and deserializes scene graph nodes and node components, as well as entire scene graphs.
Material An Appearance component encapsulating material attributes for lighting computations.
Mesh A scene graph node that represents a 3D object defined as a polygonal surface.
MorphingMesh A scene graph node that represents a vertex morphing polygon mesh.
Node An abstract base class for all scene graph nodes.
Object3D An abstract base class for all objects that can be part of a 3D world.
PolygonMode An Appearance component encapsulating polygon-level attributes.
RayIntersection A RayIntersection object is filled in by the pick methods in Group.
SkinnedMesh A scene graph node that represents a skeletally animated polygon mesh.
Sprite3D A scene graph node that represents a 2-dimensional image with a 3D position.
Texture2D An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes.
Transform A generic 4x4 floating point matrix, representing a transformation.
Transformable An abstract base class for Node and Texture2D, defining common methods for manipulating node and texture transformations.
TriangleStripArray TriangleStripArray defines an array of triangle strips.
VertexArray An array of integer vectors representing vertex positions, normals, colors, or texture coordinates.
VertexBuffer VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices.
World A special Group node that is a top-level container for scene graphs.
 


BenQ Mobile

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All Rights Reserved.
BenQ Corp. is a trademark licensee of Siemens AG.


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