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Uses of Class
javax.microedition.m3g.IndexBuffer

Uses of IndexBuffer in javax.microedition.m3g
 

Subclasses of IndexBuffer in javax.microedition.m3g
 class TriangleStripArray
          TriangleStripArray defines an array of triangle strips.
 

Methods in javax.microedition.m3g that return IndexBuffer
 IndexBuffer Mesh.getIndexBuffer(int index)
          Retrieves the submesh at the given index.
 

Methods in javax.microedition.m3g with parameters of type IndexBuffer
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform, int scope)
          Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3g with parameters of type IndexBuffer
SkinnedMesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer submesh, Appearance appearance)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
Mesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


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