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Uses of Camera in javax.microedition.m3g |
Methods in javax.microedition.m3g that return Camera | |
Camera |
World.getActiveCamera()
Gets the currently active camera. |
Methods in javax.microedition.m3g with parameters of type Camera | |
void |
World.setActiveCamera(Camera camera)
Sets the Camera to use when rendering this World. |
boolean |
Group.pick(int scope,
float x,
float y,
Camera camera,
RayIntersection ri)
Picks the first Mesh or scaled Sprite3D in this Group that is enabled for picking, is intercepted by the given pick ray, and is in the specified scope. |
void |
Graphics3D.setCamera(Camera camera,
Transform transform)
Sets the Camera to use in subsequent immediate mode rendering. |
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Copyright © 2006 BenQ Mobile GmbH & Co. OHG or respective copyright owner. All Rights Reserved. BenQ Corp. is a trademark licensee of Siemens AG. |
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