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Uses of VertexBuffer in javax.microedition.m3g |
Methods in javax.microedition.m3g that return VertexBuffer | |
VertexBuffer |
MorphingMesh.getMorphTarget(int index)
Returns the morph target VertexBuffer at the given index. |
VertexBuffer |
Mesh.getVertexBuffer()
Gets the vertex buffer of this Mesh. |
Methods in javax.microedition.m3g with parameters of type VertexBuffer | |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform,
int scope)
Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
Constructors in javax.microedition.m3g with parameters of type VertexBuffer | |
SkinnedMesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. |
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SkinnedMesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer submesh,
Appearance appearance)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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Mesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance)
Constructs a new Mesh consisting of only one submesh. |
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Mesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new Mesh with the given VertexBuffer and submeshes. |
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