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Uses of Class
javax.microedition.m3g.VertexBuffer

Uses of VertexBuffer in javax.microedition.m3g
 

Methods in javax.microedition.m3g that return VertexBuffer
 VertexBuffer MorphingMesh.getMorphTarget(int index)
          Returns the morph target VertexBuffer at the given index.
 VertexBuffer Mesh.getVertexBuffer()
          Gets the vertex buffer of this Mesh.
 

Methods in javax.microedition.m3g with parameters of type VertexBuffer
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform, int scope)
          Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3g with parameters of type VertexBuffer
SkinnedMesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer submesh, Appearance appearance)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
Mesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


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