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Uses of Class
javax.microedition.m3g.Transformable

Uses of Transformable in javax.microedition.m3g
 

Subclasses of Transformable in javax.microedition.m3g
 class Camera
          A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D.
 class Group
          A scene graph node that stores an unordered set of nodes as its children.
 class Light
          A scene graph node that represents different kinds of light sources.
 class Mesh
          A scene graph node that represents a 3D object defined as a polygonal surface.
 class MorphingMesh
          A scene graph node that represents a vertex morphing polygon mesh.
 class Node
          An abstract base class for all scene graph nodes.
 class SkinnedMesh
          A scene graph node that represents a skeletally animated polygon mesh.
 class Sprite3D
          A scene graph node that represents a 2-dimensional image with a 3D position.
 class Texture2D
          An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes.
 class World
          A special Group node that is a top-level container for scene graphs.
 


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