BenQ Mobile

Uses of Class
javax.microedition.m3g.Camera

Uses of Camera in javax.microedition.m3g
 

Methods in javax.microedition.m3g that return Camera
 Camera World.getActiveCamera()
          Gets the currently active camera.
 

Methods in javax.microedition.m3g with parameters of type Camera
 void World.setActiveCamera(Camera camera)
          Sets the Camera to use when rendering this World.
 boolean Group.pick(int scope, float x, float y, Camera camera, RayIntersection ri)
          Picks the first Mesh or scaled Sprite3D in this Group that is enabled for picking, is intercepted by the given pick ray, and is in the specified scope.
 void Graphics3D.setCamera(Camera camera, Transform transform)
          Sets the Camera to use in subsequent immediate mode rendering.
 


BenQ Mobile

Copyright © 2006 BenQ Mobile GmbH & Co. OHG or respective copyright owner.
All Rights Reserved.
BenQ Corp. is a trademark licensee of Siemens AG.


For further information about Mobility Toolkit (MTK) visit our Developer Portal.