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Uses of Class
javax.microedition.m3g.VertexArray

Uses of VertexArray in javax.microedition.m3g
 

Methods in javax.microedition.m3g that return VertexArray
 VertexArray VertexBuffer.getPositions(float[] scaleBias)
          Returns the current vertex position array, or null if positions are not set.
 VertexArray VertexBuffer.getTexCoords(int index, float[] scaleBias)
          Gets the current texture coordinate array for the specified texturing unit, or null if texture coordinates for that unit are not set.
 VertexArray VertexBuffer.getNormals()
          Gets the current normal vector array, or null if normals are not set.
 VertexArray VertexBuffer.getColors()
          Gets the current color array, or null if per-vertex colors are not set.
 

Methods in javax.microedition.m3g with parameters of type VertexArray
 void VertexBuffer.setPositions(VertexArray positions, float scale, float[] bias)
          Sets the vertex positions for this VertexBuffer.
 void VertexBuffer.setTexCoords(int index, VertexArray texCoords, float scale, float[] bias)
          Sets the texture coordinates for the specified texturing unit.
 void VertexBuffer.setNormals(VertexArray normals)
          Sets the normal vectors for this VertexBuffer.
 void VertexBuffer.setColors(VertexArray colors)
          Sets the per-vertex colors for this VertexBuffer.
 void Transform.transform(VertexArray in, float[] out, boolean W)
          Multiplies the elements of the given VertexArray with this matrix, storing the transformed values in a float array.
 


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