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Uses of IndexBuffer in javax.microedition.m3g |
Subclasses of IndexBuffer in javax.microedition.m3g | |
class |
TriangleStripArray
TriangleStripArray defines an array of triangle strips. |
Methods in javax.microedition.m3g that return IndexBuffer | |
IndexBuffer |
Mesh.getIndexBuffer(int index)
Retrieves the submesh at the given index. |
Methods in javax.microedition.m3g with parameters of type IndexBuffer | |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform,
int scope)
Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
Constructors in javax.microedition.m3g with parameters of type IndexBuffer | |
SkinnedMesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. |
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SkinnedMesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer submesh,
Appearance appearance)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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Mesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance)
Constructs a new Mesh consisting of only one submesh. |
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Mesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new Mesh with the given VertexBuffer and submeshes. |
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