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java.lang.Objectjavax.microedition.m3g.Loader
Downloads and deserializes scene graph nodes and node components, as well as entire scene graphs. Downloading ready-made pieces of 3D content from an M3G file is generally the most convenient way for an application to create and populate a 3D scene.
Method Summary | |
static Object3D[] |
load(byte[] data,
int offset)
Deserializes Object3D instances from the given byte array, starting at the given offset. |
static Object3D[] |
load(java.lang.String name)
Deserializes Object3D instances from the named resource. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
public static Object3D[] load(java.lang.String name) throws java.io.IOException
java.io.IOException
public static Object3D[] load(byte[] data, int offset) throws java.io.IOException
java.io.IOException
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Copyright © 2006 BenQ Mobile GmbH & Co. OHG or respective copyright owner. All Rights Reserved. BenQ Corp. is a trademark licensee of Siemens AG. |
For further information about Mobility Toolkit (MTK) visit our Developer Portal. |