BenQ Mobile

Uses of Class
javax.microedition.lcdui.game.Layer

Packages that use Layer
javax.microedition.lcdui.game   
 

Uses of Layer in javax.microedition.lcdui.game
 

Subclasses of Layer in javax.microedition.lcdui.game
 class Sprite
          Description: A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite.
 class TiledLayer
          Description: A TiledLayer is a visual element comprised of a grid of cells that can be filled with a set of tiles.
 

Methods in javax.microedition.lcdui.game that return Layer
 Layer LayerManager.getLayerAt(int index)
          Gets the Layer with the specified index.
 

Methods in javax.microedition.lcdui.game with parameters of type Layer
 void LayerManager.append(Layer l)
          Appends a Layer to this LayerManager.
 void LayerManager.insert(Layer l, int index)
          Inserts a new Layer in this LayerManager at the specified index.
 void LayerManager.remove(Layer l)
          Removes the specified Layer from this LayerManager.
 


BenQ Mobile

Copyright © 2006 BenQ Mobile GmbH & Co. OHG or respective copyright owner.
All Rights Reserved.
BenQ Corp. is a trademark licensee of Siemens AG.


For further information about Mobility Toolkit (MTK) visit our Developer Portal.