BenQ Mobile

Uses of Package
javax.microedition.lcdui

Packages that use javax.microedition.lcdui
javax.microedition.lcdui The UI API provides a set of features for implementation of user interfaces for MIDP applications.  
javax.microedition.lcdui.game   
 

Classes in javax.microedition.lcdui used by javax.microedition.lcdui
Alert
          An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next screen.
AlertType
          The AlertType provides an indication of the nature of an Alert.
Choice
          Choice defines an API for a user interface components implementing selection from predefined number of choices.
Command
          The Command class is a construct that encapsulates the semantic information of an action.
CommandListener
          This interface is used by applications which need to receive high-level events from the implementation.
Display
          Display represents the manager of the display and input devices of the system.
Displayable
          An object that has the capability of being placed on the display.
Font
           The Font class represents fonts and font metrics.
Gauge
          Implements a graphical display, such as a bar graph, of an integer value.
Graphics
          Provides simple 2D geometric rendering capability.
Image
          The Image class is used to hold graphical image data.
Item
          A superclass for components that can be added to a Form.
ItemCommandListener
          A listener type for receiving notification of commands that have been invoked on Item objects.
ItemStateListener
           This interface is used by applications which need to receive events that indicate changes in the internal state of the interactive items within a Form screen.
Screen
          The Screen class is an abstract superclass that provides its subclasses with an optional title and an optional ticker-tape style display.
Ticker
           Implements a "ticker-tape," a piece of text that runs continuously across the display.
 

Classes in javax.microedition.lcdui used by javax.microedition.lcdui.game
Canvas
           The Canvas class is a base class for writing applications that need to handle low-level events and to issue graphics calls for drawing to the display.
Displayable
          An object that has the capability of being placed on the display.
Graphics
          Provides simple 2D geometric rendering capability.
Image
          The Image class is used to hold graphical image data.
 


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