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Packages that use Displayable | |
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications. |
javax.microedition.lcdui.game |
Uses of Displayable in javax.microedition.lcdui |
Subclasses of Displayable in javax.microedition.lcdui | |
class |
Alert
An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next screen. |
class |
Canvas
The Canvas class is a base class for writing applications that need to handle low-level events and to issue graphics calls for drawing to the display. |
class |
Form
A Form is a Screen that contains
an arbitrary mixture of items: images,
read-only text fields, editable text fields, editable date fields, gauges,
choice groups, and custom items. |
class |
List
A Screen containing list of choices. |
class |
Screen
The Screen class is an abstract superclass that provides its subclasses with an optional title and an optional ticker-tape style display. |
class |
TextBox
The TextBox class is a Screen that allows the user to enter and edit text. |
Methods in javax.microedition.lcdui that return Displayable | |
Displayable |
Display.getCurrent()
Gets the Displayable object currently shown on the screen. |
Methods in javax.microedition.lcdui with parameters of type Displayable | |
void |
Display.setCurrent(Displayable next)
setCurrent() is called whenever application wants
a different Displayable object to be shown as the current
screen. |
void |
Display.setCurrent(Alert alert,
Displayable nextDisplayable)
Shows this alert for the amount of time specified by the value of the alert's timeout field. |
void |
CommandListener.commandAction(Command c,
Displayable d)
Indicates that a command event has occurred on Screen s. |
Uses of Displayable in javax.microedition.lcdui.game |
Subclasses of Displayable in javax.microedition.lcdui.game | |
class |
GameCanvas
This class is a subclass of LCDUI’s Canvas and provides the basic ’screen’ functionality for a game. |
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