Hi,
We are working to remove the BEEP from Voicenote (when someone calls you, if you use the recorder there is a BEEP each 10 seconds:
The soft uses: VN_RecordWidget
We are working to fix this by cracking the code. Attached below is the reverse engineering sources where it shows the path, and some info.
News: It seems that the BEEP is not a sound file (wav or mp3), it is:
it is a sine wave with freq 885HZ.
The sine wave is important in physics because it retains its waveshape when added to another sine wave of the same frequency and arbitrary phase. It is the only periodic waveform that has this property. This property leads to its importance in Fourier analysis and makes it acoustically unique.
So, there is a library that ADDs and increase the sound with this sine wave.
I think it is libezxsound.so
We will dissassemble it soon.....I think this library prevents to capture the radio sound also with the recorder.
Droopy
Hope in a few days more we have a patch to fix this. If someone (developers) have an idea, please post below.
Droopy
Сообщение отредактировал droopy - 21.8.2008, 4:01
We are working to remove the BEEP from Voicenote (when someone calls you, if you use the recorder there is a BEEP each 10 seconds:
The soft uses: VN_RecordWidget
We are working to fix this by cracking the code. Attached below is the reverse engineering sources where it shows the path, and some info.
News: It seems that the BEEP is not a sound file (wav or mp3), it is:
it is a sine wave with freq 885HZ.
The sine wave is important in physics because it retains its waveshape when added to another sine wave of the same frequency and arbitrary phase. It is the only periodic waveform that has this property. This property leads to its importance in Fourier analysis and makes it acoustically unique.
So, there is a library that ADDs and increase the sound with this sine wave.
I think it is libezxsound.so
We will dissassemble it soon.....I think this library prevents to capture the radio sound also with the recorder.
Droopy
Hope in a few days more we have a patch to fix this. If someone (developers) have an idea, please post below.
Droopy
Сообщение отредактировал droopy - 21.8.2008, 4:01